Shitwave synced to LSDj
February 16th, 2010Another Gameboy genius, NeX is at it again. What he has done is to connect the clock output from LSDj to 74161 and 4024 counters then that is sent through (what I assume is) a slewrate limiter kind of thing to control attack and decay. Then that signal iscontrolling the frequency of a LTC1799 variable oscillator which is contralling the clock frequency of the DMG running Shitwave. (Don’t forget that Shitwave sucks though!)
Notice how there’s an interference pattern with the screen update frequency and the left boy. And that this pattern oscillates at different frequencies as the clock speed is being modulated.
Figma - Drossel von Flügel
February 16th, 2010This is an absolutely gorgeous Figma figure of Drossel von Flügel of Fireball. I love everything about her, the body shape, the details, how she stands on her own and how Miku’s leeks fits perfectly into her hands. ^_^
The catch? She’s not mine… ._.
Being poor cheap poor and lacking that real obsession about figures I haven’t ventured into it. (The fact that my workspace is filled with junk and isn’t very tidy also suggests it might not be the right hobby for me) But I do love the appearance of them and the least I can do is repost pictures of other people’s figures when I get the chance. These lovely pictures are taken by Meimi132.
You might also be interested in Ayanami Rei’s field trip

Best g’damn action scene ever!
February 13th, 2010This is a clip from the Indian 1994 movie Alluda Majaka, titled on Youtube “Best action scene of all time”. What sets this action scene apart from its Hollywood counterparts?
The use of horses in stunts! The protagonist is a fugitive on the run. His preferred mode of transportation is of course horses and during the course of the scene he manages to make a car jump 10 meters into the air by throwing a pipe into the grille, stop two running horses using his crotch, make four horses fall to the ground using a rope and, and this is the real kicker, slide under a truck while riding a horse!
I don’t think I’ve laughed so much at an action scene ever. The sequence ends appropriately with our hero escaping from an explosion, on a horse of course.
LittleFM on GBC
February 7th, 2010I finally felt motivated to work a little on LittleFM, and the next feature in the pipeline was (the comparitively small) feature of “real” GBC support, ie support for double speed and colour palettes in LSDj which LittleFM has been lacking so far. (Instead it used the oldschool compatibility mode which didn’t allow LSDj to take advantage of the higher CPU speed found in the GBC)
It works great and flashing takes about half the time when done in double speed mode, however I forgot to clear the secondary GBC bakground map when going from LSDj back into LFM, using the classic sel-start-B-A combo. What this means is that the colour pattern from LSDj will not be erased but remain on the screen. This gave this nice visual bug seen below. As you can see, the pattern resembles LSDj’s screen layout.


I’m going to finish one more feature before I release LittleFM 0.4, loading and saving of individual LSDj files, so LFM can truly replace the builtin file manager that comes with LSDj. I have an almost working version of this feature, but it has wrinkles which I want to iron out before releasing it.
The last picture is shitwave which actually looks marvellous with the backgrounds residue. It gives the vibrations more life and you can see what’s actually happenening rather than just vaguely vibrating lines. It may not be apparent on the still image, but it looks nice live.

Sorry for the long wait, but have patience!
ReBub
January 30th, 2010
Xero commented my track ‘Belsebub Till Frukost’, saying “there’s no such thing (as too much reverb)”. I did this one to try to prove him wrong, of course failing to do so. Turned out rather droney…
Listen to ReBub on chipmusic.org

Red onion macro and photo dump!
January 29th, 2010And now for something completely different…
I made a salad with, among other things, red onion. There were leftovers and I noticed how beautiful the pattern on the onion slice looked. What could I do except pull out my camera and take a picture?


And here’s the real closeup. Gorgeous! I think I’ll make that a top image…


Other random pics from my latest dump:
Read on…
漢字 test
January 28th, 2010Let’s see how this works out…
New track: Nitrojazz
January 26th, 2010Time for some NES-eque and short but sweet Gameboy jazz. Listen at chipmusic.org.
Plastik - Reaktor FM synth
January 23rd, 2010
Plastik is an FM synth (or more accurately phase modulation synth) inspired by the Yamaha OPL chips found in Ad Lib and Sound Blaster soundcards in the 80’s and 90’s, renowned for its plastic sound. It should be noted, however, that even though Plastik was made to produce the same overall qualities as the OPL chips, and even has some of its unique features (the waveforms, the fixed vibrato and tremolo frequencies) it makes no claim whatsoever to be a complete or accurate OPL emulator.
Plastik is still work in progress, so if you find something that’s wrong with it, or you have a feature request, feel free to contact me. (Leave a comment or fetch my e-mail address from the bottom of the page.)
(Not yet) frequently asked questions
Q: .ism?
A: .ism is the file extension for Reaktor instruments. You need Native Instruments Reaktor in order to try Plastik.
Q: How does the signal routing work?
A: There are four FM operators connected in cascade. Operator 1 can modulate operator 2 can modulate operator 3 can modulate operator 4. This is controlled by the PhM->x switch. Apart from that, each operator can also be broken out to the summing bus.
Q: Why doesn’t it sound like an OPL chip?
A: Because it isn’t an OPL chip. (And doesn’t aim to sound exactly like one. It’s an OPL inspired synth, not an OPL emulator)
Q: Dude, where are the filters??
A: There are no filters, use FM to shape the sound. (Or add a filter of your choice, this is Reaktor after all.)
Q: Why is it so ugly?
A: I will add a fancy schmancy skin for 1.1.
Q: Why an instrument (.ism) instead of ensemble? (.ens)
A: If everything needed to run the synth is already in the instrument why distribute an ensemble which is basically just another container in that case…?

