Renoise MIDI parameter control:
The promo EP for Plogue Chipsounds has been officially released. My track Ecchi6 is an experiment where I tried to, as faithfully as I could, transcribe an existing LSDj song into Renoise+Chipsounds. I was careful to respect the channel limitations of the Gameboy (Only use 4 channels at any one time, and kill offending notes) and use the same settings and and identically designed effects as far as possible. One example is the emulated wave channel echo where I actually created a second CS instrument with a lower volume to emulate the effect used in the original song. Here’s the original for reference.
Although this type of reconstruction is non-standard usage, I’m pleased to say that even if there’s a small difference in sound between the original and the the CS version, I somtimes got confused as to which track is which during my A/B sessions.
The track was a Gameboy track, and even though I’m not closely familiar with other chips, I can tell that the SID emulation sounds pretty good. And with the help of the “Wave Sequence” section, you’ll have fine grained, tracker-like control of any parameters you choose. Quite simply put, it beats the s*** out of any other single chip emulation VST currently available.
Chipsounds is set for next week and is a must-have for anyone who’s seriously interested in chip sounds but don’t have access to the real hardware.