Plogue Chipsounds Promo EP out now
October 10th, 2009Chipsounds:
Renoise MIDI parameter control:
The promo EP for Plogue Chipsounds has been officially released. My track Ecchi6 is an experiment where I tried to, as faithfully as I could, transcribe an existing LSDj song into Renoise+Chipsounds. I was careful to respect the channel limitations of the Gameboy (Only use 4 channels at any one time, and kill offending notes) and use the same settings and and identically designed effects as far as possible. One example is the emulated wave channel echo where I actually created a second CS instrument with a lower volume to emulate the effect used in the original song. Here’s the original for reference.
Although this type of reconstruction is non-standard usage, I’m pleased to say that even if there’s a small difference in sound between the original and the the CS version, I somtimes got confused as to which track is which during my A/B sessions.
The track was a Gameboy track, and even though I’m not closely familiar with other chips, I can tell that the SID emulation sounds pretty good. And with the help of the “Wave Sequence” section, you’ll have fine grained, tracker-like control of any parameters you choose. Quite simply put, it beats the s*** out of any other single chip emulation VST currently available.
Chipsounds is set for next week and is a must-have for anyone who’s seriously interested in chip sounds but don’t have access to the real hardware.
October 10th, 2009 at 9:19 pm
Looks, and sounds, amazing! Will this program be free?
October 10th, 2009 at 10:18 pm
It will cost money, but it probably won’t be too expensive. Consider that a great amount of detail work has been put into the product too make it sound as real as possible.
October 11th, 2009 at 9:33 am
This actually looks like one of the few programs that I’d like to pay for to use!
October 14th, 2009 at 7:50 pm
[...] more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of translating a hardcore chip track from Game Boy to computer, using Renoise. This is a pretty traditional approach to what to do with chip music, but on the other hand, once [...]
October 14th, 2009 at 8:29 pm
[...] more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of translating a hardcore chip track from Game Boy to computer, using Renoise. This is a pretty traditional approach to what to do with chip music, but on the other hand, once [...]
October 14th, 2009 at 10:54 pm
why didnt you choose a more complex gameboy song?
October 15th, 2009 at 9:27 am
[...] more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of translating a hardcore chip track from Game Boy to computer, using Renoise. This is a pretty traditional approach to what to do with chip music, but on the other hand, once [...]